![]() I am endeavoring to save some time for those who have read it and now are eager to get things done. Why would I have to assign a new value to held? (I'm sorry if this is a stupid question)Ī simple way is to look at the time when the button is released and compare that to when it was pressed. One Button, Two Actions: Single Click (recognized on release) versus Double Click Note: this is not a substitute for the original and most excellent ControllerMate tutorial. User1298215938 posted Protected Sub Button3Click(sender As Object, e As EventArgs) Handles Button3.Click, Button1.Click, Button2. enum // E n d o f h a n d l e S w i t c h P r e s s e s ( ) The SwitchManager library provides 10ms de-bounce for switches. Its not free, but its relatively inexpensive and worth every penny. I do this with complex actions through some software called ControllerMate. The library enables pull-up resistors for your switch inputs. ControllerMate (part 4 of 14): One Button, Two Actions (Short Click versus Long Click) Note: this is not a substitute for the original and most excellent ControllerMate tutorial. As long as the buttons are being recognized (scan codes being sent), you can remap them to anything. The two switches are connected between GND (0 volts) and an Arduino input pin. The increment switch will also be used as a "Reset" switch if pressed for more than two seconds. In this example we have 2 normally open (N.O.) switches connected to the Arduino - increment and decrement. The SwitchManager.h file should be placed in your libraries folder, i.e.Ĭ:\Users\YourName\Documents\Arduino\libraries\SwitchManager\SwitchManager.h The library handles switch de-bouncing and provides timing and state change information in your sketch. This sketch is to introduce new people to the SwitchManager library written by Nick Gammon Each type of building block performs a small task. Come back if you need more help, but take a look for yourself first. If you look up Conditionals in the FSUIPC Advanced User guide youll see how to do it, with examples. int buttonState=0 įor switch timing pushes try switch manager. ControllerMate building blocks are triggered by controls on devices or MIDI messages. Yes, Assign one of the buttons to do what you want, then edit the line that creates in the INI file by adding a condition, that the other button must also be pressed. I connected pin 2 to a momentary switch with a pulldown resistor as described in the tutorials on and then put in a LED with resistor on pin 8. Now my question is if you can take a look at my code, because I am not able to figure out why this code doesn't work. I am trying to make that when a button is pressed for a short time action A happens, but when I press the switch for 5000 milliseconds action B happens.
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